Sunday, January 31, 2010

Blessing of Kings

Paladins, in groups and raids, bring a wide range of buffs to a group. Every paladin can do Blessing of Kings, Blessing of Wisdom, and Blessing of Might. It seems that in every five man or ten man (with only one paladin) everyone only wants Blessing of Kings.

Blessing of Kings is great. It's a simple 10% buff to all stats that everyone benefits from. Blessing of Might is supposed to be good for melee classes (and hunters), but a warrior's Battle Shout can overwrite it. This happens all the time if the blessing is done by a paladin not talented for the improved Blessing of Might. Blessing of Wisdom used to have the same problem when used in conjunction with Mana Spring Totem until patch 3.1.2. Blessing of Wisdom would be ideal for mana users, especially healers. Even with change to keep it from being overwritten, it seems more practical to use Blessing of Kings over Wisdom when the totem can provide extra mp5, anyway. Plus, many mana dependent classes have talents and gear that gives them good mana regeneration. Plus, it's a pain in the ass to use up all those symbol of kings on a raid when those dirty druids, mages, and priests get to use only one reagent to buff the whole raid.

So, with all that seemingly unnecessary set up, here's my idea on how to change Blessing of Kings into something that makes all the Blessings usable in a group/raid.

Get Rid of Blessing of Kings

The stat bonus can be rolled into the two other blessings and allow Blessing of Sanctuary to be cast by all paladins. Blessing of Sanctuary already gives an extra 10% strength and stamina in addition to damage reduction and mana regeneration (mana regen could also be rage regen for other classes). Blessing of Wisdom could give 10% to intellect and spirit while Blessing of Might would give 10% to strength and agility. All in addition to what they already do.

This way everyone gets what they want and Blessing of Wisdom and Blessing of Might are no longer bastard children ignored in my spell book.


  1. Couple issues, just being nitpicky really.

    1)This would be a nerf, and you would end up using more Symbols of Kings than normally. Currently you don't have to worry about the fact that an Enhancement Shaman would want Might and Elemental would want Wisdom because you can just give them both Kings. And if you have 2 Paladins and no Warrior, you can give Kings and Might to the melee currently but not in your model.

    2)Uber-nitpicky Bear tanks would want Agility+Stam.

  2. re:1) I would imagine I would use the same amount of reagents because it's one reagent per class rather than one for the whole raid (and only one blessing per paladin can be active). Plus, it would seem like less of a waste when I'm buffing a five man. Yes, it's nice to have an overall buff for cases like two different specs of a hybrid class, but that doesn't happen very often in a five man, and a raid usually has more than one paladin if multiple blessings are needed. As for other melee classes, Death Knights have Horn of Winter which usually benefits them more than Kings, same for Shaman's Strength of Earth Totem.

    re:2) Druid tanks could go ahead and take the Blessing of Might to get the agility and possibly benefit more from the plus attack power rather than damage reduction and regen. It could also be done so that might and sanctuary give the same three (strength, stamina, and agility), but cannot be stacked or only one percent bonus would remain active while both are on a target.